Tournament Update, Home Dock Fish Storage, and Steam Trading Cards!

Tournament Update

New Tournaments that take you to Unknown Lakes are now available after finishing the main quest. There are also new tournament types. The Daily Tournament will now have a different tournament type for every day of the week. You can find more details in the patch notes linked below.

Home Dock Fish Storage

You can now store fish at your Home Dock! You will start out with 5 storage slots and can buy additional slots. This can be used to store and show off your favorite fish and/or for temporary storage while working on an IFS challenge or a difficult side quest, etc.

Steam Trading Cards

Have you ever wanted to have your very own Gambling Gary trading card? Or show The Conflux as your Steam profile background? Or use a BOAT emoticon? Well today is your lucky day because Steam Trading Cards have been added to Intergalactic Fishing!

You can read the full patch notes here

Thanks for playing and I hope you enjoy the new stuff I’ve added!

Ben

Intergalactic Fishing v1.2 is OUT NOW

Hello Anglers! I hope the lakes of the universe are treating you well and that Gambling Gary hasn’t taken all of your money. I’m happy to announce that Intergalactic Fishing version 1.2 is out now!

Intergalactic Fishing Society

This update adds a new endgame progression system that becomes available after finishing the main quest called the Intergalactic Fishing Society. The IFS keeps track of your fishing accomplishments and you gain fame for doing certain things which allows you to level up and receive rewards. The system is broken into three different sections: Career Goals, Challenges, and Bonus Tasks.

The Career Goals section keeps track of career milestones and awards fame when you reach one of these milestones. Career Goals provide you with long-term goals that you can shoot for in various areas of gameplay.

The Challenges section provides a list of challenging feats that will test your mastery of different game mechanics and your fishing skills. Each challenge can be done once and gives fame when completed.

The Bonus Task section provides a way to gain fame on a regular and repeatable basis. You will be assigned a task and upon completing that task, you will gain some fame and be assigned a new task. Bonus Tasks provide you with varied, short-term goals so if you aren’t sure what to do, you can always work on your Bonus Task.

The goal of this system is to provide the player with something to work towards after completing the main quest. Ultimately, Intergalactic Fishing is a sandbox game and you are free to spend your time doing whatever you enjoy. Feel free to focus on your IFS objectives as much or as little as you’d like as you continue to play. You will still make progress in the Career Goals section just by playing and you will always have a Bonus Task to shoot for if you want some guidance on what to do. And, of course, if you are up for a challenge, you can pick something out from the Challenges section and go for it!

Fish Contract Revamp

Version 1.2 also revamps the Fish Contract system by adding new contract types that will take you to Unknown Lakes. With these new contract types, there is a wider range of difficulty and the contract payment is now based on that difficulty. The Fish Contract UIs have also been improved to look better and to provide more relevant information.

New Gear

Version 1.2 also adds a several new pieces of gear and reworks some existing gear. New additions include 6 new BOATs, 4 new Rods, and 5 new Modules, so get out there and discover some new items!

I also wanted to mention that I have been reading all suggestions, both on the Steam forums and on Discord, and I have several quality of life updates and other improvements that I will be working on now that 1.2 is out.

Full Patch Notes can be found here

Have fun and I hope you enjoy the new content!

Daily Tournaments and Unknown Lake Leaderboard

TFG has started hosting Daily Tournaments for all member anglers. You can join the tournament each day from the TFG HQ Dock at The Conflux. The tournament takes place at a different Unknown Lake every day. Your score will be submitted to a Steam Leaderboard and you can check the standings at the TFG HQ Dock.

Additionally, TFG has started maintaining a leaderboard of the largest fish caught in Unknown Lakes. This is a Steam Leaderboard and you can access the standings from the TFG HQ Dock at The Conflux.

The update is out now so feel free to jump in and see how you stack up against your friends or the top anglers in the universe. You can see the patch notes for this update and all previous updates in the Patch Notes forum: https://steamcommunity.com/app/949600/discussions/4/

ULT Network Fish Collection and Other Updates

The latest update to Intergalactic Fishing adds the ULT Network Fish Collection. This information shows up on your Career panel and keeps track of each species in all ULT Networks Lakes. It will let you know if you’ve caught each species and whether you’ve gained all information about each species.

If you catch all species in a lake then the lake will show up silver on the panel and if you gain all information about all species in a lake then the lake will show up gold on the panel. Mousing over each lake will show your status for each species in that lake and clicking on a lake will select it in your teleporter so you can quickly teleport there.

I’m hard at work on more improvements! You can see all the updates so far with various bugfixes, quality-of-life improvements, and new features in the Patch Notes forum: https://steamcommunity.com/app/949600/discussions/4/

Release Date Announced

Hello everybody, I’m really excited to announce that Intergalactic Fishing will be released on April 21!

It’s been a long road but I’m really proud of what I’ve made and I can’t wait to share it with everybody. The original idea for Intergalactic fishing was inspired by the thinking of “make the game you want to play”. I wanted to make a game that included the aspects that I enjoy most in games: exploration, progression, and open-endedness. And I wanted to use procedural generation to create a huge world to explore, but also use a lot of custom designed content in that world to provide interesting and unique things to encounter as you explore and progress. I still have fun playing Intergalactic Fishing, even after thousands of hours of making and testing it, and if anybody enjoys it as much as I do, I’ll consider it a success.

Wishlist now on Steam!

Check out my Developer Rundown video below for an overview of what the game is all about.

Developer Rundown Video

I made a Developer Rundown video about Intergalactic Fishing to explain the basics of the game and what it is all about. Hopefully it will provide a quick introduction to the game so that you can tell if Intergalactic Fishing is a game you would be interested in.

If you are interested in a more in-depth run-through of the game and its systems, be sure to check out the Developer Gameplay video series I did previously.

Progress Update and Exporting Fish

Hello, I wanted to post a quick update about some of the things I’ve been working on recently. It’s been a little quiet on the “marketing” front as I’ve kind of had my head down working towards a release candidate of Intergalactic Fishing. Progress is coming along nicely and I’ve been able to finish several parts of the game and polish up some systems into release-ready states.

Some of the things I’ve been working on include:

  • Added several new and interesting things to WorldGen as well as added some new rare anomalies to discover
  • Improved some of the procedurally generated graphics and added more variety to both lake and fish graphics
  • Reworked the save game system completely and added support for multiple saves and made it easier to switch between saves and improved Steam Cloud support
  • Expanded the Settings system and added more customization options as well as improved support for very high resolution displays
  • Added the ability for you to name fish species that you discover once you learn all there is to learn about the species. Also, you can name lakes that you discover after you collect enough exploration data from that lake.

This is only a portion of what I have been working on and I still have several more things to finish, but my master list has slowly been decreasing in size.

I also wanted to talk about a new feature that I added that I think is pretty fun. You can now export fish that you catch in-game and show them off to your friends. When you export a fish, it creates an image file that shows the fish and its info which can be posted on forums, Discord, Twitter, or wherever. The fish isn’t consumed in-game when you use this feature, it is just a way to share the big or interesting fish that you catch.

I caught this fish in a lake I was exploring

As part of this, I wanted to mention that there is no “hard cap” on the size that a fish can be. During WorldGen, when a fish of a certain species is generated, random numbers are used to determine its weight such that larger and larger fish get increasingly rare. So, if your friend catches a big fish and is bragging about it, don’t worry. With over a billion lakes worth of fish to discover, you will be able to find a bigger one if you learn how to search for them and keep trying. As a wise man once said, “There’s always a bigger fish”.

Audio Update – Casting Sound Effects

Recently, I’ve been working on the audio in Intergalactic Fishing. I’m pleased with how it is coming along and I feel it is really starting to bring everything together. I decided to try to make some of my own sound effects and I’ve been working on the sound of casting out your lure. I got a microphone and one of my fishing rods and started recording myself swinging the rod. It sounded okay, but it wasn’t quite right. I realized that part of the noise of casting comes from the fishing line moving through the air, so I strung some line onto the rod and tried again. It sounded much better. I recorded several different versions, for some I swung hard to simulate a far cast and for others I swung lightly to simulate a short cast. When I put the sound effects in game, it made casting look and feel pretty good, in my opinion. Have a look in the short video below for a demonstration.

As you can see hear, I also have a winding in sound effect and a splash sound effect. I would like to add a drag sound effect for when you are winding in and the fish is large enough to set off your drag and pull your line out. There’s also a few more sound effects that I would like to add and some that I have in, but just need to hook up, but overall, audio is coming along nicely. Now, back to work!