Hello everybody, I’m really excited to announce that Intergalactic Fishing will be released on April 21!
It’s been a long road but I’m really proud of what I’ve made and I can’t wait to share it with everybody. The original idea for Intergalactic fishing was inspired by the thinking of “make the game you want to play”. I wanted to make a game that included the aspects that I enjoy most in games: exploration, progression, and open-endedness. And I wanted to use procedural generation to create a huge world to explore, but also use a lot of custom designed content in that world to provide interesting and unique things to encounter as you explore and progress. I still have fun playing Intergalactic Fishing, even after thousands of hours of making and testing it, and if anybody enjoys it as much as I do, I’ll consider it a success.
Check out my Developer Rundown video below for an overview of what the game is all about.